Fighting Fish have six different traits held on-chain in their ARC-69 data: Tribe, Weapon, Armor, Head Accessory, Body Accessory, and Background. These traits are used to compute their off-chain value in battle, modifying their health, speed, and damage
Fighting Fish #38 has a weapon and a head accessory but no armor or body accessory
In general, rarer traits correspond to more useful and powerful traits in battle.
The first generation of fighting fish contains four different tribes of fish: fire, water, air, and earth. The tribe of a fish determines its base statistics and its elemental strengths and weaknesses against fish from other tribes.