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Fish Types

Introduction

Fighting Fish have six different traits held on-chain in their ARC-69 data: Tribe, Weapon, Armor, Head Accessory, Body Accessory, and Background. These traits are used to compute their off-chain value in battle, modifying their health, speed, and damage
Fighting Fish #38 has a weapon and a head accessory but no armor or body accessory
In general, rarer traits correspond to more useful and powerful traits in battle.

Tribes

The first generation of fighting fish contains four different tribes of fish: fire, water, air, and earth. The tribe of a fish determines its base statistics and its elemental strengths and weaknesses against fish from other tribes.
Fire
Water
Air
Earth

Fire

Strengths: Air
Weaknesses: Water

Base Attributes

Damage
Speed
Health
60
60
900

Image

Water Type

Strengths: Fire
Weaknesses: Earth

Base Attributes

Damage
Speed
Health
60
50
1000

Image

Air Type

Strengths: Earth
Weaknesses: Fire

Base Attributes

Damage
Speed
Health
50
60
1000

Image

Earth Type

Strengths: Water
Weaknesses: Air

Base Attributes

Damage
Speed
Health
50
40
1200

Image